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To reduce the number of potential pitfalls in installation of various software, a Dockerfile is provided containing everything needed to compile and flash retro-go to your Nintendo® Game & Watch™: Super Mario Bros. #Super mario 64 emulator game download install#If you are familiar with Docker and prefer a solution where you don't have to manually install toolchains and so on, expand this section and read on. #Super mario 64 emulator game download drivers#Also update mon in case new drivers are used. If you need to change the project settings and generate c-code from stm32cubemx, make sure to not have a dirty working copy as the tool will overwrite files that will need to be perhaps partially reverted. Make -j8 flash Information for developers If you want to stick with the red theme you can set # EXTFLASH_SIZE_MB=4 on your Zelda model. # Notes: # * If you are using a modified unit with a larger external flash, # set the EXTFLASH_SIZE_MB to its size in megabytes (MB) (16MB used in the example): # make -j8 EXTFLASH_SIZE_MB=16 flash # * If you have the Zelda version you can set GNW_TARGET=zelda to have the appropriate # flash size and theme set. #Super mario 64 emulator game download download## On a Mac running make < v4 you have to manually download the HAL package by running: # make download_sdk # Build and program external and internal flash. # Place roms in the appropriate folders: # cp /path/to/rom.gb. Python3 -m pip install -r requirements.txt # Install python dependencies, this is optional for basic uses (but recommended!) # stlink is also the default, but you may set it to something else: # export ADAPTER=jlink # export ADAPTER=rpi export ADAPTER=stlink # Configure the debug adapter you want to use. ![]() You may use make -j$(nproc) on Linux or make -j$(sysctl -n hw.logicalcpu) on Mac, or just write the number of threads you want to use, e.g.
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